Here's the Critical Mass Melee Wizard Windup build taking on the Siegebreaker quest in Act 3 Inferno from start to finish with all five elite packs and the Siege Engine kill in 7 minutes and 41 seconds.
Energy Twister / Frost Nova / Critical Mass / Explosive Blast / Teleport
There's one death from an overly-aggressive teleport into the middle of an Illusionist pack with Fire Chains. The Unstable Anomaly passive in place of Temporal Flux would have saved me, so it's worth exploring as a build option.
Passives & Runes
Glass Cannon is an option but my eHP is too low to reliably survive. It could be used with perfect play. I attempted the run several times with Teleport/Wormhole rather than Fracture in hopes of crossing the board quicker but the trailing crowd distraction with duplicates turned out much stronger. Evocation is used as damage output is constrained by the already short cooldowns, so global 15% reduced cooldowns allows damage to get through faster.