This is a speedrun for the Breached Keep quest in Inferno Act 3 with a melee Wizard windup build killing all nine elite/champ packs along with Ghom in 13 minutes. The tempo of this build shines during this style of play with crowd control, damage output and map advancement allowing for quick farming.
Skills are Energy Twister/Wicked Wind, Energy Armor/Prismatic Armor, Frost Nova/Bone Chill, Diamond Skin/Crystal Shell, Explosive Blast/Chain Reaction and Teleport/Fracture. Runes are Temporal Flux, Critical Mass and Cold Blooded.
This run can be improved with better map prediction and without stopping for loot. There is one death.
Teleport is used defensively several times to reposition away from elemental affixes but its primary use is to jump through trash mobs and position during battle for enhanced damage by pulling mobs together and centering between them for Explosive Blast as well as reengaging quickly after knockback.
For quests with open spaces like Siegebreaker the Wormhole rune for Teleport is stronger than Fracture but within the tight confines of the Keeps Depths there is no advantage and trailing duplicates help distract trash mobs while pushing forward.
The gauntlet is thrown! I challenge other classes and builds to beat 13 minutes on this challenge.
- Start the timer by accepting the Breached Keep quest and end the timer on the checkpoint after Ghom.
- Beat all elites and champs encountered on the way to Ghom.